The Glasswrights' Journeyman by Mindy Klasky
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The Glasswrights' Journeyman (The Glasswrights' Series 3)

by Mindy Klasky
[ Fantasy ]

A land in ruin...

Rani Trader's beloved homeland of Morenia has been destroyed by fire. The only hope for rebuilding is for King Halaravilli to marry a wealthy princess from distant Liantine. Rani must set aside her own feelings to journey with the king, to negotiate for his bride.

In Liantine, Rani soon discovers a tangle of powerful entities: the wealthy Spiderguild with its monopoly on trade in silk and the brutal royal family, who have turned away from worship of the Thousand Gods. Even more intriguing, Rani finds the Players, traveling entertainers who have hoarded glassmaking secrets, guild-based knowledge that Rani craves.

Knowledge, though, always has a price. Can Rani strike a bargain that will save her homeland, her king, and her own heart?

Chapter 1

Rani Trader looked through the panes of glass, grateful that the direction of the wind had shifted, that she was temporarily spared the stench of burned wood and melted stone from the city below her tower chamber. She ordered herself not to lean out the window, not to gaze into the palace courtyard and see the refugees who huddled in their makeshift tents. She drew a deep breath, fighting the urge to turn away, to close her eyes, to shut out all thoughts of the fire that had eaten its way through Moren.

No one knew how the blaze had started. There were rumors that it had begun in a tavern brawl, deep in the Soldiers' Quarter. Some said that it had sprung from an unattended fire in the Merchants' Quarter, at a sausage-maker's stall. Others said that it had begun in the Guildsmen's Quarter, or among the homeless, roving Touched.

Rani did not care how the fire had begun. She cared only that the newborn flames had been licked to full life by the spring-time winds. The blaze had fed on winter-dry wood, devouring entire streets of the city. Good people had died trying to protect their families, and fine trade goods had disappeared in smoke.

In the end, the fire was stopped only by an experimental engine created by Davin, one of King Halaravilli's retainers. That massive machine, intended for war, had saved some few Morenian lives, bringing down rows and rows of buildings with explosive charges, collapsing wood and mud and wattle so that the fire had nothing to consume, nowhere to go. Even Davin's creation might not have been sufficient,, if not for a furious spring storm that flooded the darkened and charred streets after three days of fire.

Moren was crippled, wounded almost to death. The city faced a new year and old terrors -- starvation, freezing cold, madness. The Pilgrims' Bell tolled as refugees huddled in the palace courtyard, on the darkened flagstones of the old marketplace, in ramshackle doorways and unsafe structures. Children were sick, and the leeches who tended the survivors identified a new disease -- firelung. The sickness was first brought on by breathing heated air or too much soot, but then it spread to others, to people who were exhausted and hopeless. Firelung killed if its victims did not receive rest and warmth and good, nourishing food. Often, it killed, even if the patients were cared for.

The only shred of grace from all the Thousand Gods, was that the cathedral had been spared. The cathedral and the Nobles' Quarter, and the palace compound. Moren had the tools to rebuild, if it dared.

Rani turned her head away and pulled the shutters closed, turning back to the tome on her whitewashed table. A JOURNEYMAN'S DUTY, she read. The letters were ornate, the parchment page ringed with fine illustrations of journeymen glasswrights going about their business of pouring glass, cutting shapes, crafting fine-drawn windows.

The book was the newest in her collection, given to her by Davin. The old man had carried it all the way to Rani's tower, breathing heavily from his exertion. He had pointed toward the heavy parchment at the beginning of the text, alerting her to the beautifully crafted pages. "Read it, girl. Read it, so that you can get on with your business."

She had bridled at his acerbic tone, but she had long ago mastered swallowing her retorts to the old inventor. Instead, she had brought a lamp closer, and she had made out the words on the page: A JOURNEYMAN'S DUTY. A Journeyman Glasswright shall exhibit all the Skills learned in his Apprenticeship. He shall show Knowledge in pouring Glass. He shall show Knowledge in cutting Glass. He shall show Knowledge in setting Glass. He shall show Leadership in teaching Apprentices. He shall show Obedience in following Masters. He shall contribute one fourth Share of all his worldly Goods to his King. Only then shall a Glasswright be recognized as Journeyman by his Guild and all the world."




The Glasswrights' Journeyman